Portraits make for a fascinating subject, especially when combined
with abstracted natural elements. In this tutorial, I share my
portraiture method by painting an ethereal lady enveloped by feathers.
My tools of choice are Adobe Photoshop CS6 and my Wacom Tablet (Intuos
3). From sketch to final, I describe various techniques for creating
atmosphere, color, texture and detail. Under the 'Assets' section, I
include a few of my favorite custom brushes and textures mentioned in
the tutorial. My process is fairly painterly and I use few layers,
merging constantly. Compiling and condensing the material was lots of
fun - I hope you enjoy as well!
My new course, Advanced Vector Portraits was recently published. It's a follow on course from my first, Vector Portraits for Beginners
and it shows you how to create detailed hair, skin shading, modified
portraits and more. A perfect jumping board for exploring how to create
style vector portraits which look different from their original stock
image.
1. Modify Your Stock Image
As
with all of my vector portraits, I start with an initial base image.
Depending on the project you're taking on, you may need to carbon copy
your stock image or you may be able to get creative. Advanced Vector
Portraits focuses on the latter and shows you quick and simple ways to
modify your reference image before you even start the vectoring process.
So
following the more advanced route of modifying a stock image, I started
with a great image from Photodune of a young blond woman. The character
I'm wishing to inspire this portrait is Elsa from Frozen. She's young
and she's blond... so I'm already half way there in terms of reference
material in front of me. However the stock image is realistic, and
Disney proportions aren't. They're a cartoon and I need to turn our
blond woman into a big eyed, round faced beauty.
In
the course, I'll show you how to create a very similar effect to this.
Modifying the eyes, the face shape and lips to create this very rough
looking reference image.
Now it doesn't need to be polished or
perfect, it's only a reference and as long as you can still clearly see
the features you need, we can work on this in vector.
2. It All Starts With Skin Shading
Step 1
When
you're creating a detailed vector portrait, one of the most challenging
elements to create is skin shading. It's a thankless job I'm afraid. It
doesn't have the impact of the eyes, hair or lips. You'll know you're
doing the skin shading right when people don't comment on it.
So first let's create our all important base shape with the Pen Tool (P) in Adobe Illustrator. This is going to be used to create a Clipping Mask (Control-7) and to provide a solid base to put many low Opacity shapes on top.
Step 2
For the initial skin shading shapes, I use Pathfinder > Minus Front to
remove the lighter areas of the face from duplicates of the base shape.
I then stack multiple variations of the shapes with low Opacities on top of the base to create a smooth transition of colour.
The skintones I tend to use can be found directly in Adobe Illustrator by going in the Swatches panel and into the drill down menu. Select Open Swatch Libraries > Skintones
and you'll be presented with many palettes of varied ethnicity. I tend
to select several so I can create the lightest of light and darkest of
dark contrasts in the skin.
In my course I'll show you each shape
that I draw for a manipulated portrait such as this and tell you further
about the colours I use.
Step 3
The smaller the shapes I draw, the deeper the contrast. I always work on the shadowed areas first and use several Blending Modes with the original base shape colour to keep an even skin tone in the initial stages.
Step 4
Once the initial shapes are drawn, I then Group them (Control-G) and use a duplicate of the base shape to create a Clipping Mask (Control-7). This helps clean up the edges
Step 5
I then to continue to add dark shadow shapes to the skin and then Group them and place them in the clipping mask group.
Step 6
The
next step is to add highlights to the skin (usually with transparent
Radial Gradients) and variations in the skin tones. Variations such as
rosey cheeks, slight greying in the corner of the eyes and a little
touch of red on the nose.
Then
I lighten the skin further and add more rosey tones to the skin (given
Elsa is a fan of the cold) to create a more icy look.
3. Let's Work on those Lips
Step 1
The
majority of shading should always be done with the skin shading. This
is because the lips are part of the skin. Any additional detailing you
add to the lips, such as colours, sparkles etc... should be done
separately so they don't make the lips look as if they're floating on
the surface of the skin.
I first begin with adding colour to the
lips to create a base. I'll avoid adding too much colour to the areas
where the light catches them.
Step 2
Then
using the same process of adding highlights to the skin, I use
transparent Radial Gradients to the lips to add highlights and
textures.
Step 3
Finally, sparkles and glitter are added to the lips to create a more frosted look.
4. Create Striking Eyes
Step 1
In
a portrait, the first thing we pay attention to is the eyes. This is
your first impression with the viewer, so make it count and create
striking eyes. In this design it helps that the eyes have been enlarged,
it's just I'll need to make them striking enough!
Using pale transparent Radial Gradients, I first create shapes for the eyeball and corners of the eyes.
Step 2
One of the cleanest ways to create a detailed iris and pupil is to use the Appearance panel and Graphic Styles. It also means you can create two evenly styled eyes!
I've used a series of blues with varying Offset Paths and then finished it off with a Zig Zag effect. In the course, I will show you how to create this fill by fill.
Once the eyes are created, place them in a Clipping Mask to keep the edges tidy.
Step 3
Now
that we have our eyes, we need to darken the skin around the eyes to
help create a natural lash line. These shapes can also be drawn to help
add shading to the eyeball and create a more 3D effect.
Step 4
Let's add some colours to the eyes by rendering some eye shadow and liner. Using transparent Radial Gradients, I've added purple around the eyes and then added dots to create a glitter effect.
Step 5
To
finish off the eyes, I'm going to use one of my favourite art brushes,
which has been taught in both of my vector courses (remember the
beginners course is for free!).
First I add eyelashes and then
move onto adding eyebrows. She's looking much more normal now! Finally I
add a reflection of light in the eyes using another gradient.
I take this time to also add some freckles on the nose and cheeks.
5. Create a Braided Hairstyle
Step 1
In
Advanced Vector Portraits, I'll teach you some solid hair style theory.
How to build your own hair styles and make them look detailed! This is a
variation of what I'll be teaching you, so you know how to add a braid
into your design.
Braids (or plaits in the UK!) are hard to draw,
especially if you rarely add them to your design. Sadly, Elsa's hair
style includes a big, thick, blonde braid.
After you've sketched
the top of your hairstyle on the skull, we're going to use a braid Art
Brush to create a template for the braid. You can find out how to create your own braid brush via one of my old tutorials.
Step 2
Once you've sketched around the brush, use a the Bend Warp effect to create a curve in your design. This will give the perfect swishing braid for your portrait.
Step 3
Give
yourself some direction of the grain of the hair in the plait by
drawing in some strands. Give each section of the braid (there are
three) their own colour. This will help you see where each of the
sections are.
Step 4
Once
you've got your initial sketches laid, it's time to create those all
important base shapes. I've created one for the hair on top and one for
the braid.
Step 5
The
detailing of the hair begins with adding gradients to the bases and
then adding initial strokes to the hair. These strokes follow the sketch
you've done, so you're aware of where each of the sections of hair are.
The sketch you've made of the direction of hair on the braid will help a
great deal.
Step 6
Keep
adding the light and dark strands to the hair to create a nice glossy
hair style. Finish off the hair by adding individual hairs which will
help give a more realistic look to the hair.
In the course, I will show you how to render the hair in detail and you'll see every stroke I draw.
Want to Learn More?
This portrait used exactly the same processes I use in Advanced Vector Portraits. In the course you'll learn how to create two different styles of portrait, using the same stock image!
The first is a monochrome portrait using detailed yet minimal shading.
The
second is a more detailed portrait which follows exactly the same
process as this Frozen portrait, but in much more detail. I'll talk you
through each shape and stroke to create your own manipulated reference
image and then vectoring the actual portrait.
Both portrait projects use exactly the same starting stock image! So what are you waiting for?
Love football? The 2014 World Cup in Brazil starts today! In this
tutorial, I decided to create a bright illustration with a retro style
effect but with a nod to the hosting teams colors, all in Adobe Illustrator.
1. Prepare Your Workspace
You will need: Adobe Illustrator, a stock photo of a footballer and a graphics tablet.
Step 1
Lets create a New Document in Adobe Illustrator with following settings.
Step 2
You need some picture of footballer to be used as derivative. I found amazing image on Photodune. There
are a lot of photos with football players available, however I picked
this one because it has nice lighting and a good dynamic pose.
Step 3
Drag and drop your picture on the current layer. Open the Layer Settings by clicking double on this layer. Rename it as Picture and use the following settings.
Step 4
Let's create and add some retro colors in the Swatches panel. The colors have to be strong, contrasting and bright. Go to the Color panel and play with the RGB settings.
I'll
be using a deep blue retro color. Nice for shadows and contours. Lets
create and add a few more colors. These are the codes for the colors
I'll be using: #FFFFFF, #AB673D, #AB673D, #FFD438, #179840, #66999C. You can use them or create your own.
2. Create the Main Shapes
Step 1
Create a New Layer above the stock image layer. Choose the dark blue color as Fill color. Lets create the main contour shape with Pen Tool (P).
Pay attention to details. But don't make the shape too smooth. Sharp angles give a good old school effect.
Use Preview mode (View > Preview) to see outlines only. Its great way to make this process much easier.
Step 2
When you have finished with the main shape select it and create one more contour by going to Object > Path > Offset Path. Lock the generated path (Object > Lock > Selection).
Step 3
Let's divide the original shape into several basic parts: head, hands, feet and clothes. Still using the Pen Tool (P) create a new shape of the face above the main shape.
Create the hands, legs and clothes elements the same way.
Actually
it's not required for the shapes to be closed. You can just make some
contour lines in the areas where the main shape will be divided.
Step 4
After that, select all shapes (except offset and locked one of course) and click the Divide button in the Pathfinder panel. Then Ungroup (Object > Ungroup) this all and remove any unnecessary stay objects.
Step 5
Select each piece and change the Fill color using the swatches you created before.
Step 6
Add more deep blue contours in the places which needs strong contrast.
Offset Path of each piece again (just like you have done before in Step 2) to get fast extra contour shapes. Use the Pen Tool (P)to create some lines on the hands and finger areas.
3. Add the Details
This part of work is most laborious. But at the same time it's the most fun and interesting.
Step 1
Starting from the top let's create face details using the Pen Tool (P). The Fill color is still deep blue. I decided to drop down the opacity level in Picture layer options to have better Preview.
Continue to add details around the face.
Step 2
Choose the yellow color for the fill and create the midtones areas. Don't forget to switch Preview mode all the time to see where you have to put this yellow color.
Step 3
Create a Calligraphic Brush for stylish artistic lines to make your artwork more detailed. Click the New Brush button in the Brushes panel and use the following settings.
Continue
drawing using your graphics tablet. Experiment with pressure: some
lines have to be thin, some lines need to be thick. If sometime you feel
the need to use the Pen Tool - feel free to use it. As you can see on picture below I was using the Pen Tool for the larger areas, and Brush - for the line shaped thin areas.
This
is important part of work when you realizing how exactly your whole
image looks like. The style your details have to be kept through the
whole work process.
If you're not happy with your Brush drawing results try to change this settings (press Enter). I was using these:
Also check out your Graphics Tablet settings. I have got Pressure Intensity set up on the hardest level to have the best pressure control.
Step 4
Add
contour lights on hair with a brown color and some highlights on face
using white. Continue going down and add shadows on t-shirt. Again use
the Pen Tool for big solid areas and Brush for more detailed thin lines.
Add highlights as well.
Step 5
There
is a great way to make your shadows and highlights areas more detailed
and stylish. Add sharp contiguous lines here and there just like I've
done on pictures below.
Look how I created the yellow midtones and white highlights on the hands. Do it same way: somewhere with Pen Tool and somewhere with Brush.
Step 6
Pay attention to contour lights - thin lines on the sides. These lines gives great contrast. Create them using the Paintbrush Tool (B).
Step 7
Continue going down with details. Add green midtones and white highlights on the shorts.
Add a number on the shorts too. Distort it with the Warp Tool and Direct Selection Tool (A).
Step 8
Still using the Paintbrush Tool add some decorative thin lines and little dots here and there to make illustration be more textured.
Step 9
Draw some lines on the gaiters and move to the shoes.
I
was drawing blind because the shoes in derivative picture are black.
Its almost solid black: poor midtones and highlights. That means
sometimes you have to be extra creative and run with your imagination.
Step 10
Add
the finishing touches: contrast lines, decorative dots, little
scribbles. I add more curls to the hair, some wet drops on the face,
few extra lines to the mustache and barb.
And finally we got cool bright retro styled footballer! Something is missing... oh yeah, the ball!
4. Create the Ball
You
can create the ball same way you've done before with footballer.
Nothing special. But I actually was using my old vector ball I created a
long time ago. But it still works, and I'm gonna show you how.
Step 1
Copy-paste the ball. Select the copy and press Unite button.
Step 2
Fill the result shape with deep blue color from your Swatches panel. Offset this path going to Object > Path > Offset Path (with the same setting as for footballer). Paste the resulting path to the back (Object > Arrange > Send to Back).
Step 3
Ungroup the ball on top and select all the black objects using Select > Same > Fill Color (but make sure you already selected at least one). And just change selected shapes black color to deep blue.
Select
all dark grey shapes and change their fill to green. Use this technique
to change light grey to yellow and middle grey to brown.
Step 4
Remove excess shapes and add extra lines using the Paintbrush Tool.
Step 5
Move
the ball closer to the man. Pay attention to the light direction. It
has to be the same with footballer. In this case rotate the ball if you
need.
5. Add Texture to Your Illustration
Step 1
Go to the Layers panel and make Picture layer invisible. Create a New Layer above Picture. Choose the Rectangle Tool (M) and create a new rectangle 500 x 700 px. Fill it with #66999C.
Step 2
Create a New Layer
above all and paste there some vector dirty elements. I was using my
old vector scratches. But if you have nothing to use, I will show how to
create it fast.
Just take your camera and make a few shots of
walls in your place or get outside and make some photos of asphalt.
Dirty and scratched surfaces work best for this.
Drop your photo on the current layer, select it and go to Window > Image Trace.
Play with controllers to get best result. I traced my picture with these settings:
Push the Trace button when you're done and Expand it in top main menu. After that there will be a group of vector elements. Thats it!
Step 3
Change your dirty elements fill color to the same with background.
Drag, scale and rotate the copies of this dirt element around your illustration.
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Step 4
Finally add some extra lines and splashes to get weathered retro look.
Score! You're Now Done!
Your
retro footballer illustration is complete! It's perfect to be used in a
poster design. Or you just can put it to your desktop. I hope you
enjoyed this tutorial and gained some new useful skills.